![]() It was later uncovered that the project had been acquired from Curse by Mojang as an agreement to being hired. On February 28, 2012, it was announced that the Bukkit team had joined Mojang to further develop the Minecraft server software and to aid with the creation of modding APIs. ĭuring mcw:MINECON 2011, Bukkit had a Q&A session, as well as a demonstration of their new panel. According to mcw:Jeb, they have worked alongside mcw:Mojang in developing Bukkit. Mcw:EvilSeph and mcw:Dinnerbone were the most prominent developers on the team. Bukkit will most likely remain the multiplayer tool of choice until Mojang releases its official API, which is currently not in development. Later, ScrapBukkit was created to develop certain server commands as a plugin rather than within CraftBukkit, and several other tools have been developed. This division was intended to make code upkeep simpler. ![]() Bukkit was originally envisioned as two tools, CraftBukkit and Bukkit, respectively the Bukkit server executable and the Bukkit API. However, mods written for hey0 had to be ported to use the Bukkit Application Programming Interface (API). Because some of the developers involved had already been involved in hey0's Mod, there are similarities between the two plugins. ![]() It was intended to replace hey0's mcw:Mod. Bukkit was a set of community built, open source tools envisioned and developed to ease the creation of mcw:multiplayer plugins. ![]()
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